Multilayer
Channel logo, live bug, exclusive bug, multi-layered scroll tickers, lower third graphics, full-frame graphics, etc can all be played simultaneously using a multi-layered playlist. Each playlist can have multiple players allowing users to play multiple graphics. Customized player configurations can be designed as per user or event requirements. Unified player controller to load, unload, play, stop the graphics in the rundown. Rundowns can be triggered using automatic or manual control operations.
WASP3D SDK allows users to create custom playlists and specialized panels for use during live scoring, data entry, and graphic playout.