Compelling & engaging content is the key when higher ratings are a priority for captivating viewers or to rope in more advertisers. A television studio of any size need not spend millions of dollars to create multiple hard sets but simply adopt a virtual set system. Broadcasters can now in no time manipulate the studio backdrop in real time, insert computer generated 3D graphics, add people from remote locations and many more exciting things to enhance viewership.
The WASP3D Virtual Set system enables broadcasters to composite computer generated 3D environments with live-action video shots against blue/green backdrops in real-time. The system unique in the market whose offerings range from complex tracking, augmented graphics to inexpensive trackless virtual set.
The WASP3D Virtual Set can be configured as a Trackless Virtual Set as well. A Live shot of an anchor against a Chroma screen setup can be texture-mapped onto a surface and placed within a 3D environment in the Drone Designer and Chroma-keyed in real-time. Multiple virtual cameras, whether static or animated can be set up within the virtual set scene and operated by Action Set buttons or Salvo Buttons to trigger camera animations or to switch between camera angles thereby making the usability extremely easy.
The Virtual Set system allows the creation of a Garbage Matte layer over a composite output masking out any unnecessary physical studio detail beyond the Chroma area. This enables broadcasters to depict vast infinite 3D spaces in their productions even though a small green/blue Chroma-key wall is used is a small area.
The WASP3D VS Controller application can delay the computer - generated background by a certain number of frames in relation to the delay caused by the video processing resulting in a perfectly tracked, composite output. Additionally, users may also choose to introduce a delay between the incoming tracking data from the physical camera and the final composite output for a finely adjusted sync.
Adapting to a broadcaster's preferred workflows, the WASP3D Virtual Set system can be easily set up to accommodate and integrate with popular third-party hardware for Chroma-keying and video-routine.
The WASP3D Virtual Set system comes with a powerful inbuilt internal Chroma-keyer functionality that uses standard green or blue screen presets and can tackle a custom defined key color with ease. Designers can find extensive controls over Chroma attributes such as black level, white level, levels correction, alpha correction, edge erosion as well as pre-processing effects over the incoming live video within a consolidated and comprehensive GUI. This eliminates need of any extra Chroma kier hardware like the one from Ultimatte. The internal Chroma-Key function also provides post-process controls to adjust the Hue, Brightness, Contrast and Saturation of the Chroma-keyed output. Additionally, users may choose to adjust a particular color range from the incoming live video feed and fine-tune the color response using a simple tolerance value.
The WASP3D VS Controller application allows producers to seamlessly connect to and host any third-party video router interface within its own GUI providing a higher level of ease and flexibility of use during operations. Third-party applications may establish communication with the Virtual Set controller using TCP/IP, RS-422 and other popular industry-standard interfaces
An ad-on Functionality defined to give one-point control to the producer. Each Salvo Button as shown in the grid below in red and green can have multiple tasks assigned to it to be used at a certain point in time during the broadcast. For Example: The producer wants a Plasma to be pulled in to the studio along with the tickers along with the augmented graphics to be inserted he/she can assign the triggers to the Salvo button. With the press of the salvo button all the 3 will appear in the live broadcast at respective positions as previously assigned.